Wednesday, 2 March 2016

Sculpting - Sketch and Patrick Practice

Today we had more practice with ZBrush, firstly on inserting other meshes and then I had a quick practice for giving Patrick the Tentacle Horror skin textures.



This is my weird, frog-man sketch. I started with a sphere and then imported some discs for the eyes. It got a bit strange from there.

And now for Patrick.






Whilst I'm happy with the end result of this sketch I feel that I need to subdivide the Maya model more in order to get the deformations to map properly. I also need to use the Cloth tool in Maya to get the trousers onto the model.

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