Monday, 21 March 2016

3D Pathway - Patrick's Final Sculpt and First Quixel Test

Patrick's sculpting is finally done, and to celebrate I used xNormal to create normal and AO maps so I could begin using Quixel to add some smart materials.



Poly-painted model. My plan is to overlay one of the Quixel "Monster Skin" textures over the top to give further texture and colour variation.




All the elements of Patrick textured in Quixel. The trousers are a nice, simple "worn cotton" material that suits the decaying state of the character.

No comments:

Post a Comment