Today we looked at the first steps at creating a diorama for our 3D assessment. For mine, I want to make a cobbled street, and thankfully today we followed a tutorial on making paving.
First we started by making the basic shape in Maya. We then exported this into ZBrush and used a "Mallet" brush to add chips and deformations. We reduced the polycount with the Decimation Master, created another OBJ and then took the two to xNormal and normal mapped them.
Despite my normals looking wonky, I feel like I know the process well enough to improve on it and should have it done relatively quickly.
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