Back to extruding and edge loops it is.
The head was our starting point, extruding a cube up from the base of the jaw and round to the snout.
Next was the body, which is an edge loop that has been extruded to the full length of the references body, and then its edge loops were manipulated to match the outline.
The flanks of the beast were a little trickier, as we had not front or top view reference. Thankfully, Google images exists.
And this is the end of part 1! I'm becoming a lot faster at working in Maya, and completed this in the three hour lesson.
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