So, the limbs. Making these involved the same process of extruding edge loops as the body did, just on a more intricate level. Getting the front view proportions right was especially difficult, but I muddled through.
And with that, we have the final model!
Next came the texturing, and for that we used Mudbox. Whilst I can appreciate how useful Mudbox is, I could do with a bit practice using it, especially the painting aspects of it. Nevertheless I still gave it my best shot.
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