Today we looked at DynaMesh in ZBrush, which is the closest to sculpting with real clay as the programme can get.
First, we all loaded a DynaMesh sphere and began using the move tool to modify it. I then used a mix of the clay build up, standard, and smooth brushes to continue changing the model. I also used the Rake brush to create a scar over the creature's left eye.
And here is my final painted creature, a hungry "Squidge".
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