Where I've been focused on my environment art work for Games Production (seen here: http://fruitysharks.blogspot.co.uk/), I've rather fallen behind with my AAA asset. So today I practiced UV unwrapping and texturing.
I took a chair asset I made for the game, as it was a relatively simple shape, and set about re-learning the tools I'll need to complete my Sci-Fi rifle asset.
This is the asset I was practicing on - a round arm chair. The UV's were a bit of a state, so I began by separating the object into it's sub-tools.
Slowly splitting and sewing the UV's into an optimised layout.
Once I finished optimising the UV's, I exported the UV snapshot to Photoshop and quickly painted the albedo shell.
And here is my final result. The colour needs a bit of work, but overall I feel more confident with the UV unwrapping tools in Maya.
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