Wednesday, 30 September 2015

ZBrush - ZSpheres and ZSketch

ZBrush tutorials continue, adding Z's where ever they are needed. This week we looked at the ZSphere workflow, a method of building an armature using spheres and then modeling over them.

I chose to make a humanoid creature, inspired by Lovecraftian monsters.



Here is the armature.

After making this, I used the ZSketch tool to apply a layer of clay in order to model over the top of the armature.



And this is the point I reached at the end of the session. I feel it shows real promise, and I hope to update and finish this in the next few weeks.


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