Saturday, 26 September 2015

Combat Knife - Part 1

We've started a games project, and to get us back into the swing of things we are practicing making a game worthy asset. Here is the reference:


Clearly, for a Nintendo game...

We used the Quad-Draw tool in Maya to make this. This allows you to draw out the vertices where you want/need them and then fill in the faces accordingly.

Here's my finished handle using the Quad-Draw tool:


you can see the screws from the reference are present, though in an almost cheating way. They're spheres that have been squashed into a screw head shape and then positioned in dips I've made in the mesh of the handle, to make them appear sunken into the handle. I've also extruded the inner faces upwards slightly, to give the handle a panel grip.


Next up is the blade, which was a bit trickier, as I needed to retain the serrations. I achieved this by using edge loops...lots and lots of edge loops.


And finally, here is the finished hi-res model, ready for texturing and mapping.


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