In "Sortie", the player takes command of an airship and must make their way home whilst avoiding obstacles, and coming under attack from squid-like monsters.
For the art style we went for a low poly look as one might find in games like "Counterspy", "Monument Valley", and "Windwaker HD". This also led us to go with a more colourful palette for the game.
My main contribution was concept and texture art, but I also did some model work, the storyboard of two major mechanics, and a piece of coding.
The storyboard
The storyboard
My colour palette
My concept work:
Balloon mine concept
Airship moodboard and concepts
Debris plan, front, and side view
Architectural moodboard and concepts
Monsters
My model work:
My textures:
Two variations of canvas
Cloud texture
Dirt texture
Grass texture
Rock texture
Wood plank texture
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