Wednesday, 25 March 2015

3D Assessment - Character Model

Well, it is that time again! We have been tasked with modelling a character as accurately as we can whilst keep it to a low poly-count (a limit of 8000 tris to be exact). This is our reference:





I started at the feet and worked my way up to the head. This used the same process as the T-Rex - selecting an edge loop and extruding it into position, then adjusting it according to the reference.






The arms were a little trickier, as I had to create a cylinder and then combine it to the rest of the model. The head was mostly just fiddly, but I can proudly present the finished model:




And now begins texturing. I started splitting the UV edges (not entirely well);





Exported the UV set to Photoshop;





And painted the clothes, skin, and added in the face and other details;





And here is the final, textured model with a tri count of 4196!






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