Thursday, 26 March 2015

Life Drawing - Term 2

This term there was more life drawing sessions , but with more experimentation than last time.




The first session of term was a study of a skeleton, focusing on one major part at a time.
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This session started with 5, then 1 minute sketches. Then we moved to negatives - blacking out the paper with charcoal and then using an eraser to create the form. Lastly, I experimented with colour - using reds for shadows, oranges for mid-tones, and yellows for...everything else.
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This session was wholly dedicated to speed. We increased our pace from 1, to 5, to 15 minutes over the course of the session. This is not my forte, but I tried my best and I'm happy with the results.

Games Encounters Group Project - "Sortie"

At the beginning of the term we split ourselves into groups to create a game - a flying game! My groups game went for a steampunk style airship game that we called "Sortie".

In "Sortie", the player takes command of an airship and must make their way home whilst avoiding obstacles, and coming under attack from squid-like monsters.

For the art style we went for a low poly look as one might find in games like "Counterspy", "Monument Valley", and "Windwaker HD". This also led us to go with a more colourful palette for the game.

My main contribution was concept and texture art, but I also did some model work, the storyboard of two major mechanics, and a piece of coding.


The storyboard


My colour palette

My concept work:


Balloon mine concept






Airship moodboard and concepts



Debris plan, front, and side view








Architectural moodboard and concepts



Monsters

My model work:




My textures:



Two variations of canvas


Cloud texture



Dirt texture



Grass texture



Rock texture



Wood plank texture

Wednesday, 25 March 2015

3D Assessment - Character Model

Well, it is that time again! We have been tasked with modelling a character as accurately as we can whilst keep it to a low poly-count (a limit of 8000 tris to be exact). This is our reference:





I started at the feet and worked my way up to the head. This used the same process as the T-Rex - selecting an edge loop and extruding it into position, then adjusting it according to the reference.






The arms were a little trickier, as I had to create a cylinder and then combine it to the rest of the model. The head was mostly just fiddly, but I can proudly present the finished model:




And now begins texturing. I started splitting the UV edges (not entirely well);





Exported the UV set to Photoshop;





And painted the clothes, skin, and added in the face and other details;





And here is the final, textured model with a tri count of 4196!






Saturday, 14 March 2015

Anthropomorphism - Frogs

This week we practiced our proportion again, this time creating anthropomorphic frogs. By using an animal as a base, we were able to stretch and play with the proportions in order to give the character an identity straight on the paper, rather than relying on a pre-made brief.

I chose to go with tree frogs and poison dart frogs, due to their vibrant colour schemes. The proportions of the tree frog were the basis of my idea; a lanky, tribal type character. I also took some Killer Kroc and TMNT artwork in order to give myself some ideas for the proportions.




I chose the colour schemes I liked the most, made some silhouettes, and had a go at painting them.




The frog in the upper left mainly served as a test for the whole assignment - a test of shading and, specifically the wet shine of a frogs skin. After doing these four, I chose the orange and blue pattern due to its eye catching nature.

I drew a vague design for a boatman in pencil, and set to work.




First, I created a mask and added in the basic lighting and shading I wanted. I chose a back lit style, as I haven't tried that yet.




Next, I did the bounce lighting and the shine of the skin.




In stages 3 and 4, I added the colours and patterns, and added the oar.




Stage 5 was adding details to make him stand out - his eye, tattoos, a bracelet, and a loincloth.




And finally, a background and foreground.



Overall I am very happy with my final piece; I feel that the proportions work well for the most part (the frogs left bicep does NOT look right) and that the creature does not pop out from the background. However, I feel that the background needs some work, and I'd like to find a way to get the tattoos opaque but still stand out.