Here is the turret with it's high-poly model layered on top:
Then using xNormal, we learned to map our objects. Here are my Normal:
And Occlusion maps:
I opened the Occlusion map in Photoshop, and added a rusted metal plate texture, and low opacity rectangles to highlight some of the vents:
And here is the final product!
Despite the difficulty I found doing this exercise, I actually started enjoying myself once I got into the swing of things. I'm a lot less worried about having to do modelling in a game of my own making now!
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