Tuesday, 4 November 2014

Texturing the Turret

Took a while to get a hang of what I was doing, but yesterday I learned how to do normal mapping, occlusion mapping, and texturing!

Here is the turret with it's high-poly model layered on top:


Then using xNormal, we learned to map our objects. Here are my Normal:




And Occlusion maps:



I opened the Occlusion map in Photoshop, and added a rusted metal plate texture, and low opacity rectangles to highlight some of the vents:



And here is the final product!




Despite the difficulty I found doing this exercise, I actually started enjoying myself once I got into the swing of things. I'm a lot less worried about having to do modelling in a game of my own making now!

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