I started with a single cube, and beveled, smoothed and indented accordingly.
Here it is with a UV map. Unfortunately it wasn't perfect but I adjusted it later on, after yelling at it a lot.
And here is the final product - it's not quite as I hoped, as I had a lot of problems with making the texture in Photoshop, and then the Normal Maps would cover up the colour completely. I'm going to retry this, and post the results accordingly.
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