Saturday, 13 February 2016

Games Production - Final Computer and Texture Beginnings

After getting feedback on the computer terminal, I changed the design to better mesh with the Aztec aesthetic.



I also took it in to Quixel Suite to experiment with textures and normal mapping.





After talking to the group though we decided to create our own textures. Despite Quixel being easier, we're doing this in order to keep to the 100 texture map limit.

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