Thursday, 21 April 2016

3D Pathway - Rigging, Posing, and Unity [Finished Project]

Over the past few weeks I've been completing Patrick's final look in increments in order to iron out the last few issues and get him just right.

First was the character rigging in order to pose Patrick how I wanted. This was relatively easy, however painting the weights, choosing how and where the mesh gets deformed, was extremely difficult and frustrating.





In between doing this, I used a t-pose model in order to create a lighting prototype in Unity itself. I also created a camera rotation script so that the camera would circle Patrick and show off all his gory details.



I used the sandstorm from the standard asset effects and changed the colour and density to create a fog effect, and used multiple point lights to enhance the bounce lighting.







To add something to balance out the blue lighting, I made a simple  gas lamppost. This also helps highlight the face of the creature.




Once the pose was finished, I finished the scene in Unity and built it ready for hand in.


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