This week we looked at ZBrush in greater detail, recapping the two previous lessons as we finally have enough licenses for the whole class to use the software.
This is the Base Mesh workflow, the easiest work flow for beginners. It starts with a, you guessed it, base mesh made in Maya. In our case, it was a head.
First, I subdivided the model and then began to play with the move tool and standard brush to modify it.
then it was further subdivision and more detail using low intensity brushes using alphas to provide texture.
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