Over this term, I've been part of a group making a point and click adventure game called 'Five a Day', a murder mystery Noir thriller starring fruit-headed people in the 1940s.
I was given the role of Environment artist, and felt it was about time I showed off my work, which goes from 3D modelling through to texturing and lighting.
Here are my final assets ready to go into the game, and my lighting prototype. I'll make another post detailing the final lighting bake, otherwise this will be a really long post.
Starting with the flat textures:
This texture is pretty neat. By leaving the gaps in the lattice blank, when it's applied to a rectangle this appear invisible in Unity, thus allowing light through and creating some awesome shadows.
Wallpaper textures to give some life to the brickwork.
And now onto the 3D assets as they will appear in engine.
These last two objects are my experiments with glass-like textures. By altering the opacity, reflection levels, and specular levels, I feel I have created a good likeness to glass. However, I wasn't able to pre-bake reflections of the room they would be situated in onto them due to our brief (no baking except lighting in the scene), which would make the effect more believable. They do however reflect the light in the scene, which I am very happy with.
Speaking of which, here is the prototype lighting of the scene.
The next post will be of the final lighting, and all the assets in scene and looking pretty awesome, if I do say so myself.