The final post of 2014 shall by my Unity project for this term - a sci-fi adventure game called 'Beyond the Stars!'
The game revolves around a young Betelgeusian called Stahila. She comes to Earth to look for her brother, who disappeared 10 years prior. However, she too crash lands and is stranded in the strange, hostile, and rockin' n' rollin' 1950s Nevada.
The "One Sheet" for my project.
The initial level involves the player attempting to escape from Area 51 in order to resume their search for their brother. I initially planned the level to involve multiple keys, doors, and enemies to avoid. However, I have come to the realisation that coding is really, VERY difficult, and I had to scale my ideas back down to something more reasonable (a ray gun to pick up, and a key to open the exit door). I kept the map rather large though, in order to get the player to explore and seek out the objects required.
Story Board of the level's progression.
I created several props for 'Beyond the Stars' in Maya in order to test my skills.
Wooden crate.
A 50s style chair.
The Heavy Exit Door.
The Key Card that opens the door.
The Ray Gun, with bonus chairs!
I neglected to texture the last three assets in Maya so I did so in Unity. Yes, they look rather simple but unfortunately I left the assets that needed coding to the last minute due to my loathing of scripting.
This has been a fun project though. I always knew that my first ever game wouldn't be great but this at least functions and should provide at least 2 minutes of gameplay.
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