Thursday, 10 December 2015

Winter Submission: Sci Fi Rifle - Part 6

Today is the day of xNormal, colour maps, and finally bringing the rifle into Quixel suite.

Using xNormal, an ancient piece of software, I baked the high-poly model to get its bump map for export.



The high poly model as it appears in ZBrush.


The normal maps

Next, I exported the low-poly's UV map to Photoshop, and applied bright colours to differentiate between different materials better when it arrives in Quixel.





The low poly currently makes Super-Soaker's look manly.

Using Quixel Suite, also known as 'Loading Screen and Crashing Simulator 2015', I changed it from a gun for clowns and childrens birthday parties, to this:


Next, I brought it into Unreal 4 to properly present it.

Tuesday, 1 December 2015

Winter Submission: Sci Fi Rifle - Part 5

As I haven't found a version of ZBrush for home use, I started unwrapping the low poly model over the weekend. Once this is done, I can create bump maps of the high poly models and lay them over the top of the low poly.